Game Engine Toolset Development
Graham Wihlidal
I had expected the book to cover foundational concepts and cover information about tools that is specific to issues that arise in game development. The book covers some of that superficially, but more in an advisory tone, rather than a hands-on code specific way. It's more of an overview of general techniques than an in-depth coverage of the topic of building tools that drive content or support games. Not directly useful to me, it turns out, but perhaps for others...
Категорії:
Рік:
2006
Видання:
1
Видавництво:
Course Technology PTR
Мова:
english
Сторінки:
641
ISBN 10:
1592009638
ISBN 13:
9781592009633
Файл:
PDF, 6.46 MB
IPFS:
,
english, 2006
Скачування цієї книги недоступне за скаргою правовласника